have to agree that this is impossible not due to the attack minigames but because of the click the green box one you can actively not beat it even if you use a mouses double click function or a clicker even if you hit it each time I dont even know why that minigame exists
One Last Hunt
A downloadable game for Windows
You are a monster hunter who's looking to retire from the profession. However your tastes mean that you simply aren't willing to settle down with just anyone, it's got to be a monster-girl. So you plan your last hunt, where it will be tame or be tamed. Gameplay is broken up into two phases. In the map screen you choose your route to your target while viewing events and keep your attributes up for the battle ahead. The battle screen is a turn based fight, but you play minigames to determine the outcome of attacks.
This game's programming and writing was done by Dark Master, the artwork and animation was done by The Hidden Hanger.
This game was done for the Lewd Jam and completed in 13 days. It features m/f sexual content. Fetishes involved are monster girls, harvesting body substances, and both dominance and submission.
Best configuration to play in is 1280x720 windowed or smaller. Game was designed for a 16:9 aspect ratio.
Download and extract files. Run as is.
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Game is really cool, but this game is impossible, no matter what I do I can't beat either boss. The harpy is a little easier than the Minotaur, but I still can't beat her either. I know the basic attack is a "red herring" like you said and to focus on their stats first then tame, but I need help. Please give me hints, cheats, tips or just tell me a walk through on how to beat either boss, please.
Art for this game is great, but it definitely IS impossible. I've spent a couple hours now trying to beat the harpy and always lose when she's got about 10 or so health left. First thing I do is break her willpower in two rounds, then alternate between attacking and taming, which is the highest damage output. Doesn't matter though, because you can never deal more than 23 damage with the circle section, and the section where you have to click during the bouncing tear drop only allows one, MAYBE 2 clicks (which isn't even worth the risk since the penalty for misclicking is so high). I'd love to see the rest of the art, but the game is busted as-is.
You'll actually do more damage in the long term and take less if you keep damaging the other attributes rather than doing basic attacks. You get some free bonus damage for every point you still have in a broken attribute. So continuing to break others with give you more bonus damage when taming and reducing your opponent's will reduce how much automatic damage your opponent does when they tame. Basic attacks are really a red herring you're not suppose to use.
ah hah! That makes a lot more sense, I'll try that out :)
Did you end up beating the game? If so how did you do it?
I did. I usually attacked willpower first, then strength or agility, then back to willpower again so it'd break. Next I'd go for taming, then pick continue trying to break another stat. Just make sure you dodge as much as possible during the enemy's attack phase and try to score at least 23+ points during the mouse spinning phase. It was extremely difficult and took numerous tries, but it is indeed possible.
so is this game supposed to be impossible? because I've tried the Minotaur boss over and over again four the past hour without any success. I'll go through the ball dodging minigame without being hit once and still take damage, the enemy will still do nearly twice the damage I do despite the fact that I can do damaging attacks twice as often as she does, and the basic attack is next to useless. I am really pissed off right now.
The basic attack is a red herring, don't use it. The way you're intended to do the fight is to drain at least one of your opponent's attributes to zero and then use taming to win. Do you need other hints or do you think you can figure it out now?
It was never compiled for linux and I have no linux box. At present time, the game is windows only. It's listed in additional information.
okay, but is it Linux ?
Need skip button or reset button
In battle: The spheres left by the enemy on the screen at the end of an attack continue on the screen with the next attack (they cause damage, remain static on the stage). When the enemy rush and shoots at the same time, the shot can become static on the stage. The green box: even if it is green, decrease your points if a section of the drop is off, or the collition target is the top tip of the drop?